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Category: Unity Development

Clean and Responsible Coding in C# with Unity: Properties I

Clean and responsible coding’s always been something I long to write for. Finally, I could start and do proper research…

Data Structures for Games: Priority Queue for Unity in C#

I am so excited for my first post about data structures used in games. One of my professors used to…

Observable values: Stop Checking a Value on Update

Today, I will write about a problem I have encountered lately and how I solved it. Maybe it will be…

Why Modular Game Development and How to Do It with Unity?

It has been some time since the last time I have posted. I am back with a topic that has…

Dependency Injection for Unity: Zenject Framework

In the previous post, I have exposed the problems regarding the Singletons and arguably proposed the Service Locator pattern as…

Avoiding Singletons in Unity

Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second…

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