How to Make a Modular UI in Unity
It’s been an interesting week that I have been playing out with UI tools for Unity. If you haven’t read my other post about modularization, I strongly recommend to read it. Achieving a more...
It’s been an interesting week that I have been playing out with UI tools for Unity. If you haven’t read my other post about modularization, I strongly recommend to read it. Achieving a more...
I am glad that finally, I could continue to write on data structures for Unity. In this post, I will try to explain how to create a BiDictionary or a bidirectional dictionary. I am...
Welcome to the second post on C#’s Properties. If you didn’t read the first one, I strongly recommend the read it before reading this one. On that post, I have tried to give you...
There is a reason that we have game engines today and that reason is avoiding repetition. Imagine that you are coding a renderer for each game you create. It would be really sad. Unity...
Clean and responsible coding’s always been something I long to write for. Finally, I could start and do proper research on C#’s beautiful language nature. I’ll write about C# properties in this very first...
I am so excited for my first post about data structures used in games. One of my professors used to say that applications are nothing but data structures and algorithms together. I don’t know...
Today, I will write about a problem I have encountered lately and how I solved it. Maybe it will be useful for one of you, or maybe you will make it even better. Before...
It has been some time since the last time I have posted. I am back with a topic that has quite a big importance: Modular Game Development. I often see that beginner level game...
In the previous post, I have exposed the problems regarding the Singletons and arguably proposed the Service Locator pattern as a solution. It was quite easy to see the advantages of it. However, the...
Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second part is about Dependency Injection, but before reading that I suggest to finish reading...