erdiizgi.com

Just another Unity game development blog

Hello World! (Not WordPress’ auto post)

Finally, Hello World! Before entering every new year, starting to write my blog is always included to my new year…

Unity 2019 GDC Keynote in Under 12 Minutes!

Clean and Responsible Coding in C# with Unity: Properties I

Clean and responsible coding’s always been something I long to write for. Finally, I could start and do proper research…

Data Structures for Games: Priority Queue for Unity in C#

I am so excited for my first post about data structures used in games. One of my professors used to…

Observable values: Stop Checking a Value on Update

Today, I will write about a problem I have encountered lately and how I solved it. Maybe it will be…

Why Modular Game Development and How to Do It with Unity?

It has been some time since the last time I have posted. I am back with a topic that has…

Mobile Game Monetization, Monetizing Multiplayer Games (Part 2)

In the previous post of this series, I have elaborated how Head Ball 2 game is doing with the most…

Mobile Game Monetization, Chapter 1: Head Ball 2 (Part 1)

Welcome to the very first post on mobile game monetization. I anticipate that these posts will be be very important…

Dependency Injection for Unity: Zenject Framework

In the previous post, I have exposed the problems regarding the Singletons and arguably proposed the Service Locator pattern as…

Avoiding Singletons in Unity

Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second…

Don’t Buy Before You Read This! “AitThemes Review”

I am writing this because I can’t go back to months ago and warn myself. So maybe, this post can…

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