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Code Faster In Unity

There is a reason that we have game engines today and that reason is avoiding repetition. Imagine that you are coding a renderer for each game you create. It would be really sad. Unity...

Avoiding Singletons in Unity 3

Avoiding Singletons in Unity

Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second part is about Dependency Injection, but before reading that I suggest to finish reading...