erdiizgi.com

Just another Unity game development blog

Author: erdiizgi

Unity 2019 GDC Keynote in Under 12 Minutes!

Clean and Responsible Coding in C# with Unity: Properties I

Clean and responsible coding’s always been something I long to write for. Finally, I could start and do proper research…

Data Structures for Games: Priority Queue for Unity in C#

I am so excited for my first post about data structures used in games. One of my professors used to…

Observable values: Stop Checking a Value on Update

Today, I will write about a problem I have encountered lately and how I solved it. Maybe it will be…

Why Modular Game Development and How to Do It with Unity?

It has been some time since the last time I have posted. I am back with a topic that has…

Mobile Game Monetization, Monetizing Multiplayer Games (Part 2)

In the previous post of this series, I have elaborated how Head Ball 2 game is doing with the most…

Mobile Game Monetization, Chapter 1: Head Ball 2 (Part 1)

Welcome to the very first post on mobile game monetization. I anticipate that these posts will be be very important…

Dependency Injection for Unity: Zenject Framework

In the previous post, I have exposed the problems regarding the Singletons and arguably proposed the Service Locator pattern as…

Avoiding Singletons in Unity

Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second…

Don’t Buy Before You Read This! “AitThemes Review”

I am writing this because I can’t go back to months ago and warn myself. So maybe, this post can…

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