Code Faster In Unity
There is a reason that we have game engines today and that reason is avoiding repetition. Imagine that you are coding a renderer for each game you create. It would be really sad. Unity...
There is a reason that we have game engines today and that reason is avoiding repetition. Imagine that you are coding a renderer for each game you create. It would be really sad. Unity...
Today, I will write about a problem I have encountered lately and how I solved it. Maybe it will be useful for one of you, or maybe you will make it even better. Before...
In the previous post, I have exposed the problems regarding the Singletons and arguably proposed the Service Locator pattern as a solution. It was quite easy to see the advantages of it. However, the...
Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second part is about Dependency Injection, but before reading that I suggest to finish reading...
Finally, Hello World! Before entering every new year, starting to write my blog is always included to my new year resolutions. However, I never achieved this life changing activity. Therefore, this year I took...