Tagged: Unitytips


Code Faster In Unity

There is a reason that we have game engines today and that reason is avoiding repetition. Imagine that you are coding a renderer for each game you create. It would be really sad. Unity...

Avoiding Singletons in Unity 10

Avoiding Singletons in Unity

Before starting, I must say that this is the first part of avoiding Singletons in an effective way. The second part is about Dependency Injection, but before reading that I suggest to finish reading...


Hello World! (Not WordPress’ auto post)

Finally, Hello World! Before entering every new year, starting to write my blog is always included to my new year resolutions. However,  I never achieved this life changing activity.  Therefore, this year I took...